Author Archives: Sami

Unity 3 goodness

Unity 3 beta finally arrived – boy, this thing will be the coolest thing since sliced bread when it’s finished. General optimizations, Umbra occlusion culling, collision layers, better UI and ES 2.0 support and more makes sure Jack won’t be a dull boy for a long time. ;)
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They’re alive!

Here are first shots of wiku wikus and different vegetation covering the planet. The green stuff is less dangerous and the red — make an educated guess — is lethal.
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Tower Bloxx Deluxe for Xbox Live Arcade is out!

Oh yes. Tower Bloxx Deluxe for Xbox Live Arcade (which was my last project at DChoc) has finally hit the Live Arcade store. Check out the teaser here.
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Physics, collision and occlusion prototyping

We started prototyping the physics, collisions and rendering engine optimization on Unity. We’ve managed to get quite nice amount of stuff running at decent frame rate by keeping the individual mesh polygon counts low so that the geometry can be rendered in batches.
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