Category Archives: Tech Notes
Level Editor
Zero Tolerance Hero is built from a variety of street blocks that can be repeated in different combinations to no end. We started by designing the levels in a separate 2D tile-based editor which was very unintuitive and cumbersome. Sami got inspired over the holidays and rebuilt the whole thing into Unity. Now building the […]
Unity 3 goodness
Unity 3 beta finally arrived – boy, this thing will be the coolest thing since sliced bread when it’s finished. General optimizations, Umbra occlusion culling, collision layers, better UI and ES 2.0 support and more makes sure Jack won’t be a dull boy for a long time. ;)
They’re alive!
Here are first shots of wiku wikus and different vegetation covering the planet. The green stuff is less dangerous and the red — make an educated guess — is lethal.
Physics, collision and occlusion prototyping
We started prototyping the physics, collisions and rendering engine optimization on Unity. We’ve managed to get quite nice amount of stuff running at decent frame rate by keeping the individual mesh polygon counts low so that the geometry can be rendered in batches.
Objects & cubes