Tag Archives: unity

Level Editor

Zero Tolerance Hero is built from a variety of street blocks that can be repeated in different combinations to no end. We started by designing the levels in a separate 2D tile-based editor which was very unintuitive and cumbersome. Sami got inspired over the holidays and rebuilt the whole thing into Unity. Now building the […]
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Physics, collision and occlusion prototyping

We started prototyping the physics, collisions and rendering engine optimization on Unity. We’ve managed to get quite nice amount of stuff running at decent frame rate by keeping the individual mesh polygon counts low so that the geometry can be rendered in batches.
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