Tag Archives: zth

Objects & cubes

One of the more interesting problems we faced during the development of Zero Tolerance Hero was how to clear the screen of the enemies that the player is clearing from the streets. One non-violent solution was to have the enemies simply jump out of the way. We tried elaborate animations for this approach but the […]
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ZTH Soft Launches!

Zero Tolerance Hero is now live for iPad in the Nordic Countries and New Zealand. Follow this link to the App Store.
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ZTH Gameplay video

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Pigeons and ragdolls

Big news! Henrik has joined our team and he got into business right away. His first task was to fix the ragdoll physics and apart from being a former Principal Animation Programmer at Remedy, he’s also got a 2nd dan black belt in Tae Kwon Do, so he definitely knows his sh*t.
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Vroom vroom!

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